PM-Portfolio

Product Requirements Document (PRD): Dark Theme for Memory Game

1. Overview

Product

Memory Game

Objective

Add a dark theme option to the existing memory game so the interface is more comfortable in low-light conditions and provides a modern, polished visual experience.

Problem Statement

The current game uses a light color palette. While it works well in daylight, it can feel visually harsh in dim environments and may not match user preferences for dark interfaces. A dark theme improves usability, reduces eye strain, and creates a more premium experience.

Goal

Introduce a toggleable dark theme that preserves all current gameplay behavior and improves readability, accessibility, and visual consistency.


2. Background and Context

The project is a simple browser-based memory card game built with HTML, CSS, and JavaScript. It already contains gameplay features such as:

This project is a lightweight front-end exercise and the dark theme feature should be implemented without altering the game’s core logic or structure.


3. Users

Primary Users

Secondary Users


4. Product Goals

  1. Allow users to switch between light and dark themes.
  2. Maintain readability, usability, and accessibility in both themes.
  3. Keep the feature lightweight and easy to maintain.
  4. Preserve the current game experience without breaking gameplay.
  5. Persist the user’s theme preference across refreshes.

5. Scope

In Scope

Out of Scope


6. User Stories

  1. As a player, I want to switch to dark mode so I can play comfortably at night.
  2. As a player, I want the board, controls, and modal to match the selected theme so the app feels consistent.
  3. As a player, I want my selected theme to remain saved after refreshing the page.
  4. As a player, I want text and buttons to remain readable in dark mode.
  5. As a developer, I want the theme implementation to be maintainable and not interfere with game logic.

7. Functional Requirements

7.1 Theme Toggle

The game must provide a visible toggle control to switch between light and dark modes.

7.2 Theme States

The game must support:

7.3 Layout and Visual Updates

When the user toggles themes:

7.4 Persistence

The selected theme should persist using localStorage so it remains after reload.

7.5 Accessibility


8. Non-Functional Requirements

Performance

Maintainability

Accessibility


9. UI/UX Requirements

Interaction Design


10. Acceptance Criteria

  1. A theme toggle is displayed on the main interface.
  2. Dark mode updates the board, cards, controls, modal, and best score panel.
  3. The game remains fully playable in dark mode.
  4. The selected theme remains after browser refresh.
  5. Keyboard users can access and trigger the theme toggle.
  6. Focus indicators remain visible in dark mode.
  7. Light mode remains available as a toggle option.
  8. The game appears polished and readable in both modes.

11. Technical Notes

Use CSS variables and a theme class or data-theme attribute on the body element. This keeps the styling organized and reusable while reducing the amount of custom CSS needed across components.

Example approach:

Persistence

Use localStorage to store the selected theme, e.g.:

Suggested Interaction


12. Risks and Considerations

Risk

Some elements may hard-code colors and not update properly in dark mode.

Mitigation

Review all components after implementation to ensure:


13. Rollout Plan

Phase 1

Add the dark theme toggle and apply the new palette to the main interface.

Phase 2

Validate readability, contrast, and focus states.

Phase 3

Persist the theme and verify it remains after refresh.

Phase 4

Final QA across the supported browser layout and interaction modes.


14. Definition of Done

The feature is complete when:


15. Summary

This feature adds a dark mode to the Memory Game while preserving the existing gameplay experience. It improves comfort, readability, and modern polish without changing the core mechanics of the product.